2D Gaming on Android - An introduction to libgdx
with Ann Marie Manzitti
Wednesday, September 7, 2011 @ 6pm
Abstract:For those familiar with game development, you will know that a good game starts with a good game engine. Why worry about mechanics - animation, physics, collision, etc. (the things that are *mostly* the same across games) when you should be more concerned about assets and good story telling, etc. (the things that are *mostly* different across games). One game engine that I use is libgdx. It may not be the best game engine out there, but libgdx is a free (I like free), cross-platform (as in runs on a PC/Mac/Linux desktop and on Android devices) and open source (I really like open source) game engine. In this talk, I'd like to share some of my experience using libgdx. http://code.google.com/p/libgdx/
Bio:Ann Marie Manzitti is the organizer for Killer Android, an Ann Arbor area Android developers group. She graduated from Wayne State University with concurrent degrees in Mathematics and Computer Science and from University of Michigan with an MSE in Computer Science (Intelligent Systems) and is now pursuing an MBA in E-Business from Eastern Michigan University. She is currently a full time Java programmer for the University of Michigan College of Literature Arts and Sciences and a part-time Android consultant. |

